Incendiary Industries Developer's Blog
I'm a Computer Science & Game Design student developing 2 games over the course of 6 months. Both games were originally prototypes created for my various classes at Northeastern University - now I'm turning them into full games! Here in this dev blog I'll post updates on progress, challenges, design decisions, and anything else relating to development! Working with me on these projects is Ronny Mraz, Cheyenne Roberts, and Whizbang Studios.
Saturday, August 30, 2014
Enigmatic Sale!
Starting Sept 1st Enigmatic will be 50% off exclusively on Desura for a month. Grab a copy for a buck and give it a go!
Tuesday, August 19, 2014
Dev Blog 41 - Feedback needed!
Have you played the Enigmatic demo or full version yet? Got some awesome feedback for us? Hit us up here: http://bit.ly/1oBGh8k
Friday, August 15, 2014
Dev Blog 40 - RELEASE!
Enigmatic is officially released on:
- Kongregate (free demo)
- itch.io
- Desura
If you haven't already, checkout the gameplay promo video!
Had to deal with some audio and texture compression issues for the Kongregate version, but it's all good now!
Had to deal with some audio and texture compression issues for the Kongregate version, but it's all good now!
Thursday, August 14, 2014
Dev Blog 39 - One. More. Day.
All issues resolved, all tickets closed. Game pages on Desura, itch.io, and Kongregate are being prepared for release with lots of screenshots and box art and logos. Created a kongregate-specific version. Running through the pre-release checklist to make sure not a thing was forgotten!
Wednesday, August 13, 2014
Dev Blog 38 - 2 days left!
Today I cleared the remaining feedback tickets from the queue, and added a couple minor changes (such as the hint during final riddles playing the hint sound fx). All that's left to do by Friday is create a kongregate-specific version, run the builds for both versions, and upload them to kongregate/desura/itch.io.
Also forgot to post a link, I created a promo video yesterday! https://www.youtube.com/watch?v=EIeeDaSvZSE&feature=youtu.be
Also forgot to post a link, I created a promo video yesterday! https://www.youtube.com/watch?v=EIeeDaSvZSE&feature=youtu.be
Monday, August 11, 2014
Dev Blog 37 - Code Review
As we get closer and closer to release, today I decided to review all of the 36 scripts written for Enigmatic. The purpose of this review was to clean out old comments, remove unused variables, and delete forgotten TODO statements so that if anyone uses the publicly available Git repo as a reference or learning tool, they won't be completely lost.
After performing a code review of all scripts in Enigmatic, the following were cleaned up &|| edited:
After performing a code review of all scripts in Enigmatic, the following were cleaned up &|| edited:
- Player.cs - Added comments, removed unused commented out code
- PlayerAction.cs - Added comments, removed Debug statements
- ProjectileScript.cs - Added comments
- RiddleScript.cs - Added comments, removed unused commented out code
- FinalRiddle1.cs (as well as 2 & 3) - Removed Debug statements
- FinalRiddleQuit.cs - Added comments
- FinalRiddleText.cs - Added a commment, deleted unused Update() function
- levelSelect.js - Deleted, script is no longer used
- XOnRailsPlatformX.cs - Deleted, script is no longer used
- mainMenuKeyboard.js - Added comments
- IntroductionScene.cs - Removed an unused variable
Update: Fixed a small bug where the background music from the final riddles was bleeding over into the end credits.
Sunday, August 10, 2014
Dev Blog 36 - New music, new sound fx, almost done!
5 days until release, the countdown begins! Today I added in 11 new music tracks, a few sound fx, and closed out a few of the remaining tickets.
Over the next 5 days my time will be devoted to implementing the remaining feedback and tweaking and tweaking and tweaking the levels until it feels juuuust right. Will also spend some time to see if I can take better advantage of Kongregate's dev API.
Over the next 5 days my time will be devoted to implementing the remaining feedback and tweaking and tweaking and tweaking the levels until it feels juuuust right. Will also spend some time to see if I can take better advantage of Kongregate's dev API.
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