Sunday, August 3, 2014

Dev Blog 29 - High Priority Issues Done

Over the course of Friday/Saturday/Today I've completed all of the high priority issue tickets. I even ended up adding 2 additional high priority issues that I subsequently resolved.

With the completion of these high priority tickets comes:

  • A hint system redesign
  • The fixing of 4 bugs
  • The addition of a requirement for players to hit spacebar to continue past the instructions as well as every riddle (to make sure they read it, and can read it at their own leisure)
  • Implementation of new ambient sound fx (enemy dying, level complete, hint showing up, menu interaction, platform dissolving)
  • Implementation of a GUI timer

Next up is to begin working on the Medium Priority queue!

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