Monday, May 5, 2014

Dev Blog 83 - Nothin' New

Not much to report, just grinding away on finishing feedback and re-cutting certain levels that don't sound as good as the latter levels.

Update 1 @ 10:45PM: Got a high-quality version of the complete Chromacore Soundtrack by Whizbang Music Productions up on YouTube and SoundCloud!


Also implemented update checking into the Main Menu. Now when the game loads it'll check a webpage against it's own in-game version number and see if it needs updating. This is targeted for desktop and mobile users that don't have automatic updates enabled. If it's an old version, Main Menu provides a "Update Available!" text link to the proper page (depending on platform) to grab it.


Almost finished with feedback implementation. The very last piece I am going to attempt to implement before release is improving the respawn system so it's less jarring as well as clearer. There are a few more pieces of feedback I haven't implemented, but at this stage I've decided to cut them. I'm setting a hard deadline of May 15th for release on Android and Desktop, with a delayed release on iOS (Apple approval process is 1-2 weeks). With less than 9 days to go, the final things on the docket are:



  • Improve respawning
  • Improve some earlier levels by re-cutting music tracks
  • Implementing last minute artwork
  • Last minute bug fixes (no known & unresolved bugs exist at this time)
  • Publishing on iOS
  • Spreading the word as much as possible

Looking ahead, I've already begun designing future gameplay modes for a Chromacore expansion pack, and have a 2nd separate game prototyped and ready to begin development.

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