Friday, January 31, 2014

Dev Blog 3 - 01/17/2014

Successfully implemented an OGG solution for PC, working on applying the same type of solution to Android. Haven’t heard from FMod. Ronny, Sean & I are doing preliminary research and discussion on implementing a solution to detect BPM and frequency of the MP3/OGG files. The method AudioListener.GetSpectrumData() looks promising. I will likely have Sean and Ronny work on implementing that, depending on how soon I can finish runtime imports of MP3/OGG files for all 3 platforms.

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