I'm a Computer Science & Game Design student developing 2 games over the course of 6 months. Both games were originally prototypes created for my various classes at Northeastern University - now I'm turning them into full games! Here in this dev blog I'll post updates on progress, challenges, design decisions, and anything else relating to development! Working with me on these projects is Ronny Mraz, Cheyenne Roberts, and Whizbang Studios.
Friday, January 31, 2014
Dev Blog 3 - 01/17/2014
Successfully implemented an OGG solution for PC, working on applying the same type of solution to Android. Haven’t heard from FMod. Ronny, Sean & I are doing preliminary research and discussion on implementing a solution to detect BPM and frequency of the MP3/OGG files. The method AudioListener.GetSpectrumData() looks promising. I will likely have Sean and Ronny work on implementing that, depending on how soon I can finish runtime imports of MP3/OGG files for all 3 platforms.
Labels:
2d,
Chromacore,
developer,
unity
Location:
Boston, MA, USA
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