I'm a Computer Science & Game Design student developing 2 games over the course of 6 months. Both games were originally prototypes created for my various classes at Northeastern University - now I'm turning them into full games! Here in this dev blog I'll post updates on progress, challenges, design decisions, and anything else relating to development! Working with me on these projects is Ronny Mraz, Cheyenne Roberts, and Whizbang Studios.
Friday, January 31, 2014
Dev Blog 5 - 01/20/2014
Decided to update Unity to 4.3.3 since collaborators (Ronny & Sean) freshly downloaded this latest version. Disaster. MonoDevelop wouldn’t launch, the latest version of our tk2d plugin wasn’t working properly. Spent part of the day researching, many others had the same specific problem of MonoDevelop not launching. Tried some suggested remedies, nothing worked. Reverted to Unity 4.3.2, everything working properly now. Unrelated: Decided to dedicate more time to the implementation of the 2nd game mode, updated milestone timeline accordingly. Because Chromacore has a lot of potential to be a really good game, and also because the 2nd gameplay mode is proving to be a challenge, I might push back overall release target date by up to 1 month and devote less time to Enigmatic. I’m also considering doing this because I haven’t come up with many new ideas or features for Enigmatic; all I’m really planning on doing is creating more tons more levels and adding varying sprites to give them variety. Devoting less time to Enigmatic seems totally fine, but we’ll see how progress goes with Chromacore.
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