Tuesday, July 15, 2014

Dev Blog 16 - Bug fixed, new art

The serious bug I wrote about a few days ago has now been fixed. Some details on the fix itself:

In the OnGui() function of Player.cs, the sceneIndex of RiddleScript.cs is reset to zero once the player quits. Additionally, the bigHintText and smallHintText gameObjects are destroyed to avoid duplicate gameObjects. Had add some code in RiddleScript.cs to reassign the references for these gameObjects.

I decided not to pursue an exploit of this bug to save game progress, in order to stick to the original design decision of having players play all levels consecutively.

Also implemented some more artwork into the game today, it's all starting to come together!

Update: Implemented a new background animation for Levels 9-12 as well

Update 2 @ 8PM: Adjusted several levels for difficulty, reworked moving enemies script.

Update 3 @ 9PM: Implemented barebone versions of levels 13-20, to improved throughout development. Mostly to test the Final Riddles transitions, but also to just get that out of the way.

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