Additionally I've been working on implementing feedback from my professor and friends. A few notable pieces of feedback were that certain levels were quite difficult to get past, some were too easy/boring. I'm working on adding more variety to the level gameplay to address these issues.
Update @ 10PM: I implemented a sideways flying obstacle to address the variety concerns. These obstacles, just like the falling ones, kill the player on impact. To avoid them the player needs to time jumps well, adding a slightly new gameplay mechanic. Dev screenshot below!
Update 2 @ 10:15PM: Also resized several backgrounds that weren't big enough to cover the whole level. Updated the Kongregate beta, here: http://www.kongregate.com/games/incendiaryindus/enigmatic
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