Thursday, July 24, 2014

Dev Blog 23 - Level Design

Spent a few hours today improving the level design of levels 12-20, and also went back and tweaked a few earlier levels to increase difficulty. Had to completely redesign level 12 since it was either impossible for some players or far too easy for others (players could just hold down the right key and you'd get by, no fun, no challenge).

Also tweaked the spear obstacle so it can go in both directions, now you'll never know which side it'll be coming from! Another dev screenshot below!



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