Wednesday, April 9, 2014

Dev Blog 63 - Leves 12 & 13

Finished Level 12 early this morning, started on implementing Level 13. Might spend some time implementing new features once 13 is done, instead of jumping onto 14 right away.

Update 1 @ 5:30PM: Level 13 is complete! Also implemented some feedback - I've been told that on mobile the GUI buttons aren't sensitive enough. I've increase the button size slightly, and added a small clickable area around the button itself. That way, the button's size isn't too obtrusive, and the buttons themselves are more sensitive.

Update 2 @ 6:30PM: Working on new features. Apparently it's not possible to check the bundle version at runtime to see if an update is required: http://stackoverflow.com/questions/17208261/get-app-bundle-version-in-unity3d

A possible workaround would be to have a webpage somewhere with the current version listed, and then check that against a version I have written in code somewhere. The problem with this is that I have to remember to update the version number in 2 different places and then check them against each other. Don't see the point in doing this...

Update 3 @ 9PM: Level 14 has been completed too! Continuing to add new features and fix small bugs until I get more music tracks for new levels.

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