Made in MA was awesome! Proletariat and Glass Knuckle Games were among my favorite booths to visit - hadn't seen my old Level Design professor Seth Sivak in months! World Zombination has made huge strides since I last demo'd it, and it was already awesome before!
Had another meeting this morning with Casper, went over progress, and even did a quick playtest with another student. Got some great feedback! Once I get the next 4 to 6 levels implemented, I'll spend all of my time iterating and improving before release.
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