Monday, April 28, 2014

Dev Blog 78 - Reflection on Progress Thus Far

Just had a quick meeting with Casper - the grade for the first half of my independent study was due today! I wrote a quick reflection about progress thus far, how much I've learned, what worked, and what didn't. You can check it out here - be warned it hasn't been edited or formatted yet, it's just my raw thoughts thrown on paper.

I plan on spending rest of today working on the in-game shop and implementing feedback.

Update 1 @ 6PM: Went through all 20 levels, checking that checkpoints were in good spots (and that there were enough of them). Each level usually has about 8 checkpoints, but the longer 8 minute levels need a lot more (around 23!). Also did some garbage collection (deleting unneeded assets, props, platforms, backgrounds) to cut down on file size.

Update 2 @ 7:15PM: I decided it would be better to methodically go through each level and check for specific things that might need to be adjusted. Today turned into a QA day!

Update 3 @ 11PM: We've expanded to BandCamp! You can listen to our awesome tracks there as well as on SoundCloud!

Update 4 @ 1AM: Implemented a small portion of feedback - punching to destroy obstacles is much more visible and clear now, with the addition of a small text animation that plays when the player successfully destroys an obstacle.



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