Tuesday, April 22, 2014

Dev Blog 73 - Wrapping Up Levels

Working on finishing off level 19 and 20. As soon as these levels are complete, the rest of development will be focused on 3 things:
  • Bug fixes
  • Last minute feature implementation
  • Balance and design tweaks based on feedback
As we look towards release within the next 2 weeks, these will be of utmost importance.

Update 1 @ 9PM: So there were some minor issues with the way the background track was cut for the last 2 levels. While waiting on those to be resolved, I fixed the annoying jettison bug that had been occurring for some playtesters. It was caused by a false positive boolean flag being triggered by the falling animation, which I believe is the only source of the jettison bug.

Also I spent some time in Photoshop changing the coloration of the obstacles, which are now brown with a red outline to differentiate from props and level platforms. Hopefully players will be able to easily spot the difference now.

Lastly, I fixed a bug that had inadvertently been introduced by the addition of keyboard support for navigation menus. It was interfering with mouse support for the same purpose. Keyboard and mouse now play nice with each other.

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