Sunday, February 23, 2014

Dev Blog 31 - Implementing Feedback

This weekend I spent some time implementing Casper's feedback. Now instead of teaching the player game mechanics with simple text billboards in the background, the game pauses once the player approaches each billboard, and a pinging sound players to notify the player they are being broken from the game for a moment. Once the player presses any key or input to continue, a different ping is played to let the player now they are back in control.

This does 2 things: gives players time to actually read and comprehend the text before they need to use the game mechanic, and also makes sure players actually notice the instructions in the first place.

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