Monday, February 3, 2014

Dev Blog 17

Had a Google Hangout call with Ronny & Sean on Saturday to discuss progress and chart a course of action. Ronny used a blog post to guide a Java implementation of a program that takes a WAV file, analyzes it, and creates a visualizer style graph, which is essentially what we need to do. This week, they'll jointly be working on a similar Unity implementation.

Today I worked on the issue with mp3 not importing properly on Android all day to no avail. It's a little difficult to debug on the Android devices since I can't simply use Unity's Debug.Log, but I have a handle on what the problem is, just not what I can do to fix it quite yet.

Just to get something completed today (and ease a little frustration) I knocked out one of the easy low priority issues - increasing font size of all GUI buttons across the board with GUI Styles.

Update 11PM: After some quick Googling I think that the issue of PlayAudioFile() not being called is related to the fact that: it's an IEnumator function being called via a static StartCoroutine() function. It seems that is a no-no. This doesn't quite explain why everything works perfectly on PC but starts to go awry on Android. Will take a closer look tomorrow and start refactoring.

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