Tuesday, March 4, 2014

Dev Blog 38 - GitHub disaster

So yesterday I made a LOT of additions and changes when doing the level design polish for levels 2, 4, & 5. Now because pretty much everything has it's own metadata file, when I went to go commit my changes I had 847 new or modified files. Holy cow.

I thought it would simply take a while to commit and sync with the GitHub GUI client, but it actually took so long that the client crashed. Twice. I thought I was shit outta luck, or that I'd have to commit everything in chunks. After some trial and error (and lots of waiting) I discovered that all I had to do was open up a shell and commit "manually". 2 lines of git commands and everything was pushed, hooray!

Today my goal is finish up polishing levels 5 & 6, maybe knock out a few bug tickets here and there. Update to come later today!

Update @ 7:40PM: Level 5 looks to be all wrapped up. I might come back to it and add more, but I'm moving on for now. Also knocked out an enhancement ticket afterwards. Hoping to get level 6 done by the end of the night!

Update 2 @ 12:08AM: Got some improvement done on level 6, but not yet done with it. I plan to make the level design a lot more challenging than it currently is. The Notes sync up really well with the background music, it's something about the song that makes then extra satisfying to get. So tomorrow I'm gunna make it more difficult to get them and give players a satisfying challenge.

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