Monday, March 17, 2014

Dev Blog 45 - Milestone 4

Been working on wrapping up milestone 4 (levels 6-10 complete) this weekend and all of today. Plans are to move into public beta once this milestone is finished, so I'm delaying it a little bit until I think it's ready. Level 8 has been finished, and the music for level 9 is now cut. Aiming to have 9 and 10 done by tomorrow night, and in public beta later this week.

The reasons for moving into public beta sooner than originally planned is 2 fold - to get more feedback, and to make it easier for testers. Alpha testing on Google Play is only available to users in Google Groups I've given permission to. At first this seemed like a great way of having a private alpha, but has proven to cause some technical issues for some testers. The aim here is to make it easy to play Chromacore and give feedback.

Don't even get me started about the iOS store...it's a pain to publish and alpha test since every push needs to be reviewed & approved by Apple, and it's immediately public to everyone. The plan is to move into iOS for the public beta.

Update @ 01:03AM: Song for Level 9 is now 75% cut - I'm trying something new, cutting LOTS of Notes for this level. So far there's about 150 for this 3 minute song (some context: the longest song at 8 minutes only had 114 Notes). This will affect level design in a big way and will be designed to be quite the challenging level. Depending on how the difficulty turns out, I might make it the last level of the entire game.

Level 8 is about 50% done, just needs a little more fine tuning and level design attention. More to come tomorrow!

Update 2 @ 01:28AM: Uh-oh! I just went to push the recent updates to Google Play and guess what, we broke the 50MB limit! Now I have to learn how to use APK Expansion Files, and refactor some code (possibly the entire flow of how the code functions) in order to take advantage of the 2GB extended limit I get by using APK Expansion Files. Another challenge, I love it!

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