Wednesday, March 19, 2014

Dev Blog 47 - Grinding Away, Twitter

Working on finishing Level 9, still got a ways to go but I'll have 9 done and 10 started by end of day.

In other news Microsoft retweeted one of my Tweets on the Incendiary Industries account, and a developer over at StackOverflow favorited another one. Just thought that was pretty rad =)

Update 1 @ 2:30PM: The timing of Level 9's notes is early by about 2 seconds, working on a fix

Update 2 @ 5PM: Added some more Notes to Level 9, bringing total to 145!!! Still working on fine tuning 9.

Update 3 @ 6:30PM: Fine tuning done, song sounds great! Onto level design!

Update 4 @ 10PM: Still working on level design for level 9, almost finished. Will start cutting level 10's music track shortly. In other news, found a cool website for indie game developers to connect and collaborate, created a listing to hopefully find an artist and musician.

Update 5 @ 11:30PM: I'm pretty happy with Level 9, onto Level 10! Might come back to 9 later, or maybe wait for feedback from beta testers next week.

Update 6 @ 12:35AM: Level 10 is about 10% cut, it's another 8 minute song so it'll take a long-ass time to cut and implement.

In other news, I still need an artist to replace Jen and some more music tracks. Andre hasn't responded in over a week, so as of now after Level 10 I am fresh out of music. I created another post on /r/gameDevClassifieds and got a lot more responses, it looks very promising. Should have plenty of music soon and hopefully some fresh level art backgrounds.

Final Update @ 1AM: Level 10 is about 25% cut now, it's slow going but hey it's a big song, lotta game content. Gunna turn in for the night, finish cutting level 10 on the morrow. Hoping to have public beta out on Android Friday or Saturday, and iOS some 1-2 weeks later (since Apple has to pre-approve everything that goes on their app store). Night night folks!

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