Tuesday, March 18, 2014

Dev Blog 46 - Levels 8 & 9

Just finished cutting the music track for Level 9, working on wrapping up Level 8's fine tuning and level design now. Goal is to have Level 9 completed and start cutting the music track for Level 10 by end of day today.

I'll also be reading up on how to use APK Expansion Files throughout the day - just from skimming these it looks fairly complicated but these look like very helpful and straightforward guides. I'll actually give implementation a shot once Milestone 4 is done.

This might push back plans for open beta by a little bit, but that's A-OK since we were going to do open beta earlier than planned. Updates to come throughout the day!

Update 1 @ 9PM: Fine tuning on Level 8 is complete, sounds much better timed now. Gunna spend some time on level design and then take a crack at level 9!

Update 2 @ 10PM: Level design is finished for Level 8, on to Level 9!

Update 3 @ 1AM: I updated the DefaultLevel scene (which is what I use to build new levels from) and implemented a basic Level 9. About 25% done with level design and fine tuning, will work for a little while longer and turn in.

P.S. The final Note count for Level 9 is 131, which will take a while to implement and design for. For reference, the longest level is 8 minutes and has only 114 Notes. Level 9's song is 3 minutes long.

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