Sunday, March 9, 2014

Dev Blog 41 - 2nd Gameplay Mode

Ronny is still working on the 2nd gameplay mode, and made some good progress recently. He has a working algorithm to analyze an MP3 or WAV and generate timestamps based on the amplitude of a given song. This is based on streaming the file, which isn't supported on PC for MP3 files, but it works on Android for now.

Moving forward, he'll try to have the solution support other file types, and potentially work for other platforms (or implement a separate solution for other platforms). Now, the next step is to automatically generate an entire level based on these timestamps. I've already written some automation tools, but they require developer input and are intended for use in the editor. With some modifications, I can re-tool these to automatically generate entire levels (in addition to some more tools that would need to be written).

However for now, I am focusing on my goal of generating game content. Later down the line I will begin working the level generation, potentially even after release. One possibility is that we finish the 2nd gameplay mode in time for release, though this seems unlikely. Even if we did finish it in time, it probably wouldn't be as polished as we'd like. A more likely situation is that we will release the game with only stock levels, and release the 2nd gameplay mode as a free update afterwards.

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